What is Metaverse and when are we going to live in it?

Metaverse is the link between the physical world and digital life, the world of avatars, and the next generation of the Internet. Metaverse means a world beyond our real world. Metaverse is a broad concept, But it is generally taken to be a virtual and 3D world that different people can connect to and interact with through the Internet.

In the distant future, or perhaps closer than we think, our physical world will become an infinitely large amount of data that can be processed by a computer, clicked on, or brushed through, and searched like a Google search. In this world, there will be new relationships and ways to move and create content, and we will create new words and even architecture to host our digital version and the digital world around us.

This is the new convergence between the digital world and the physical world based on the 5G and 6G Internet, quantum computing, and graphene processors, and our view of this world will be through the lenses of our virtual reality glasses. Metaverse, which many describe as the successor to the Internet today, is not just a single destination that everyone is going to one day enter, but a complex network of millions of destinations, hundreds of profiles, and dozens of browsers.

3 key concepts of Metaverse

When talking about metaverse, it is important to be familiar with three key concepts: presence, interoperability, and standardization.

Presence is the feeling of being in cyberspace in a real and tangible way and with other people. The results of decades of research have shown that the quality of online interactions improves by creating a sense of real presence in this space. This sense of presence is also created through virtual reality technologies such as screens that are placed on the head.

The second key concept that sets Metaverse apart from our current Internet experience is interactivity. Interactivity means that we can travel from one destination to another in Metaverse, while carrying all of our digital assets, including avatars and virtual items. For example, you can drive a car that you designed in a Rocket League game or even a Porsche website in a Rolex game.

The third concept is standardization, which enables interoperability between platforms and services across Metaverse. The standards set for Metaverse allow its widespread use around the world. International organizations such as the Metaverse Open Interactivity Group define these standards.

The benefit of living in Metaverse is a situation that is supposed to replace the current Internet and offer all its content to users, but with much fewer access restrictions. Current online platforms allow users to move somewhat freely within the same range for each service, but limit cross-platform interoperability; Metawares, on the other hand, allows users to generate their own content on any platform and distribute it freely throughout the digital world.

Unlike the current Internet, Metaverse users will experience changes made by other users in real-time. If a user makes any changes to Metawares, it is a permanent change and is immediately visible to everyone. Continuity and interoperability allow users to maintain their identities and online experiences across the Metaverse, unlike the Internet. This means that in Metaverse, users no longer need to have separate profiles on Twitter, Instagram, and TikTok, but can be the only real ones on all of these platforms. This continuity of identity will be a key factor in shaping the way content is purchased and consumed by Metaverse users.

How far are we from realizing the real metavers?

To some people, we are already living in a kind of metaverism; Because a large part of our lives has become completely digital. But there is probably a long time left until in the real world, there are still a few obstacles to the realization of the Metaverse. The biggest obstacle is hardware limitations. At present, the World Wide Web and computing capabilities around the world are not yet able to support a stable digital world that can host millions of users simultaneously and instantly. Even if this level of network and computing power is available, such energy consumption would pose many problems for both power grids and the environment.

Even in cases where there is the necessary technology to create a metaverse, it is necessary to make extensive cultural changes to encourage more people to use metaverse. According to Thrive Analytics and ARTillery Intelligence, while the highest quality virtual reality and augmented reality technology is available to the American community, less than 20% of them have turned to VR headsets.

Another big problem is the realization of interoperability, which is one of the three main pillars of Metaverse. Currently, even Metaverse pioneers such as Fortnite do not allow gamers to transfer the content created on this platform to another platform. In order for interactivity to be truly established, companies that own these platforms need to relinquish some control over the content and user experience of their players.

And the final point

Despite these problems, the metaverse is likely to be unavoidable; Future users, however, may refer to it only as of the Internet. The point here is that no button is going to be pressed to transition from the Internet age to Metaverse; Rather, the transcendent gradually comes into being and encompasses us. Just as no one noticed the transition from the first generation to the second generation of the Internet, the development of Metaverse will occur naturally with the wider presence of people in the virtual world and the greater connection of their identities to virtual life. On the other hand, the technology giants are also trying to prepare their users for life in Metaverse sooner than their competitors. Among them, Facebook’s position on Metaverse has made a lot of noise.

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